Sandfront

FAQ Sandfront

Do I need an account?

Yes. Until you log in with a GameNow account only the login button shows, even for the tutorial. Commander medals stay in your browser.

How is a short match scored?

By each side's gain since the start in building and unit value, crystal held and crystal paid into queues. Spending is neutral, mining raises it, losses lower it, selling costs half; ties are draws. The Swarm gets 2,500 extra crystal instead of starting buildings.

When is a player knocked out?

With no buildings left, walls included, and no Drop Base Ship, Sand Mothership or Queen Bug to rebuild. Thirty seconds after losing every production building, the rest are revealed to all. Dropped players have 45 seconds to return.

How do I see a superweapon coming?

Each is announced when built, visible through fog, and shows its charge to all; a red circle marks the target 5 seconds ahead. Orbital Strike deals 700 at the center, Sandstorm 14 every half second for 15 seconds, Tunnel Assault 12 Swarm units. Buildings lose at most 40% per strike.

How do the difficulty levels differ?

Easy keeps two harvesters, never attacks before 8 minutes, rests 100 seconds after a failed attack and builds no superweapon. Hard pulls back units under 30% health, focus-fires, retreats from forces 1.2× its size and counterattacks after a successful defense. No level gets extra crystal or fog vision.

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